The math behind predicting a 3D mid-air interception in Rocket League, solved as a root-finding problem and proven with a zero-error Python simulation.
Chasing a ball's current position in a physics game produces 'dog-curve' paths that constantly overshoot or trail the target. This paper reframes the aerial hit as a predictive interception problem — finding the exact future time at which the car and ball positions coincide — and solves it with Newtonian kinematics and the bisection method.